Senior Game Designer
ZeniMax Media Inc.
- Lyon
- CDI
- Temps-plein
- Work closely with the Creative Director to design and lead the development of key game systems that support the project's vision and goals.
- Collaborate with other system designers to ensure consistency and harmony across all gameplay mechanics.
- Coordinate with a multidisciplinary team (gameplay programmers, animators, UI artists, audio engineers, etc.) to implement and refine the systems under your ownership and bring it to excellence.
- Create clear and comprehensive design documentation to effectively communicate ideas and intentions to the team.
- Ensure deadlines and project goals are met by following Arkane’s agile/Scrum production methodologies.
- Proactively identify gameplay and balance issues, and propose relevant and innovative solutions.
- Work closely with the QA team throughout the entire development process — from early internal playtests to functional and certification testing — to ensure high-quality game systems.
- Strong understanding of game mechanics, from conceptualization to implementation, with a focus on balance and player experience.
- Ability to communicate complex ideas clearly and effectively, both in writing and visually (via design docs, flowcharts, prototypes, etc.).
- Experience designing for AAA narrative-driven, immersive, or systemic games.
- Passion for Arkane-style games or projects with a strong creative identity.
- Excellent collaboration skills, with the ability to work efficiently across multidisciplinary teams (engineering, art, animation, audio, QA, etc.).
- Proficiency with prototyping tools and game engines (Unreal Engine, Unity, or proprietary tools).
- Familiarity with agile production methods (Scrum, Kanban…) and project management tools (e.g., Jira, Confluence).
- Sharp critical thinking skills, with the ability to evaluate gameplay loops and suggest impactful improvements.
- Solid understanding of UX/UI design principles, especially in interactive and gameplay contexts.
- Ability to iterate quickly and efficiently based on QA feedback, playtests, or creative direction.
- Skills in scripting or gameplay logic (Blueprints, Lua, visual scripting, etc.).
- Experience in another field of design (Level Design, Narrative Design, etc.)
- Vast culture of video games from classics, indies, and AAA.
- Broad range of creative, artistic or technical interests outside of video games.