
Technical Director, Character (W/M/NB) [AAA Project]
- Annecy, Haute-Savoie
- CDI
- Temps-plein
- Be technically accountable for Characters on the projects, including budget definition, production constraints, performance etc..
- Suggest, put in place or improve tools & methods that are necessary to the Character production pipeline, including and especially: shaders (hairs, facial, clothes etc..)
- You are « problem solver » oriented and act as the technical point of contact for the character art team
- Analyze pipeline technical needs to produce 3D assets for characters creation
- Monitor data produced by Creative teams (Art & Design) to ensure that they respect the technical constraints you've defined
- Adapt to technical and artistic constraints in order to optimize production flux
- Communicate technical constraints & their reasoning to the modelling team and give visibility to the project Direction team
- Train the Art team members to the new tools and methods
- You have solid knowledge of technical constraints linked to real time 3D Character production
- You have knowledge of performance standards monitoring tools in a game engine (Unreal Engine, Unity etc..)
- You have knowledge of rigging and shaders as well as the associated technical constraints.
- You have used one or multiple DCC like 3DS Max, Maya, Blender etc..
- You are autonomous, proactive, and have an ability to summarize. Your experience allows you to apprehend the stakes of a new AAA technical environment.
- You are able to work in English in an international environment
- You have scripting skills (Python, c# …). Ability to work with C++ is a plus but not required
- Additional skills : Real time clothes, facial rig, hair